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Arch Enemies |
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When a cowardly young bard is called before the Duke and told that he must perform a task because of an ancient prophecy involving a mysterious Arch, he is certain there has been a grave mistake. When the Duke’s own men later try to kill him and he is forced to go into hiding, he realizes that it may be his own grave that is in question.
“Arch Enemies” is an exciting adventure in the vein of the “Harry Potter” novels, as our young hero struggles to overcome his inexperience and limitations to figure out the meaning of the mysterious prophecy. His only friends along the way are two squires who are torn between obeying the orders of the knight they have sworn to follow and doing what they believe is right.
Read the first chapter online! |
Alliance Rule Book |
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The Alliance Rule Book contains all of the rules for the fantasy medieval live action game with chapters all over the United States. It's 166 pages full of photos, graphs, examples, advice, and explanations of all of the game rules, as well as tabletop rules so you can play at home.
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Ashbury Player's Guide |
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This book is for the Ashbury campaign of the Alliance game with all of the "In-game" information available to players, such as the history of the campaign world, treatises, maps, laws, and more.
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Inside Scoop |
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Articles about writing and acting from Hollywood insiders and published authors, many originally published in The Golden Goblet Newsletter, voted Top Ten Finisher in the 2007 Preditors and Editors Readers Poll.
Includes Michael's article "Basing Your Novel on a Game: What, are you Stupid?"
"Inside Scoop" won the 2009 Eppie Award for best electronically published non-fiction anthology! |
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